![]() ![]() In the end, the hard levels got too hard to do without power ups, and while I will watch ads I won’t pay for in-app purchases, so the game is deleted. Finally you get a piggy bank but the only way to get the coins is to pay real money and not by watching ads. Everyone’s favorite time-waster is back This iOS remake of the old classic BrickBreaker offers an authentic experience of the original game, anatomically correct down to every pixel, movement, and feature. Paying to continue a losing game costs 700 coins, which means you can only do this once per 30 or 40 games. This gets problematic as the levels got harder because the only other way of continuing a lost game is by paying coins, which is a problem as the price to continue is absurdly overpriced. Spinning the daily wheel (which I did every day, since I have no trouble watching ads for rewards) only got you temporary rewards such as special “dynamite” bricks, but not permanent power ups you can use to remove a troublesome row. There seems no way of getting more power ups at all. After almost 200 levels, I had only the same number of power ups as when I started, and only about 4,000 coins. ![]() What kills the game is the poor reward structure. Unlike another highly rated brick breaker, this game has logical physics and good aiming. ![]()
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